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Quote from: throwaway140124 on June 30, 2026, 02:44:07 PMSo as I understand it there's often a large crossover between ttrpg & kink communities, and being a gm is a lot of similar skills to being a dom(me). Two-way communication being absolutely vital, and also the ability to improvise and to trust your partner's improvisation. Most of my experience with ttrpgs (d&d 5e specifically) is as a gm, which for me is in many ways an act of service - I want to give my players the experience of pulling off a cunning plan, or toppling an insurmountable foe. Of course, the foe can't really be insurmountable, but I have to make them seem that way. Compare and contrast Elise putting on a show as austere domme, but in actuality, as you say, being unable to refuse her subs anything.
Quote from: throwaway140124 on June 30, 2026, 02:44:07 PMRecently I started playing in someone else's campaign for the first time in a while, and I think I was a little bit of a bitch about not being in control. At the start, at least - I'm working on that. But y'know how, for some people, subbing has an element of "Someone else is making the choices, so I feel more free"? I am definitely not getting that! I think I feel more pressure as a player than a gm! I don't have any irl experience of kink to compare that with, but I'm curious as to how that would transfer.




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